2011 will become the year of the grandiose battle of several role giants at once. Dragon Age 2, Deus Ex: Human Revolution, The Witcher 2: Assassins of Kings, The Elder Scrolls 5: Skyrim, Mass Effect 3 … UV-F, it seems, all listed. Non -hut, isn’t it? Whoever wins is still unknown, but the first applicant we have already managed to closely study and evaluate his chances of various kinds of titles and regalia. Doubts that BioWare will succeed and stroke the worthy continuation of Origins in such a short time (about two years), there was plenty of. Whether they were confirmed?
Hello from Ferlden
However, whatever the further impressions are, at the start it overtakes disappointment: to choose the race of the protagonist – you can’t. We either agree to manage a person, or angrily press on Alt+F4. Hundreds of unique phrases that will be heard exclusively by the elf, who grew up in the reservation, or to the dwarf to the aristocrat, therefore, we will not wait. It is even more disappointing that the tie is now common for all three classes;only minor details of the script are changing.
Actually, in the center of the narrative – Hawk, a native of the Fergelden city of Latering. The place is, if you remember, the gray guard and the company happened to visit Origins. After serving fearless friends on business, the settlement devours the mor, so Hawka and his family have to escape from the creatures of darkness with flight. Along the way, adventurers meet our old familiar witch Flem, who helps them get to Kirkvolla – a city located north of the possessions of Tyern Logiein. There our ward with relatives settles for the next few years.
We learn about the difficult life of the poor fellow from the gnome of Varrick. He is interrogated by the seeker of the truth of Cassandra, who wants to find out why suddenly the newly -made champion Hawk thought to suffer among themselves a circle of magicians and templars. The problem is that the whole story of a semi -line is a shameless “filler” that gives a very frail kick the main plot. For more than thirty hours, we will hear a full -fledged story about a refugee from Latering, but what is happening beyond the borders of Kirkvolla will not come out. They will not tell us either about the motives of Flemt, or about what happened to our guardian and how he is connected with the brave burner. For details – in Dragon Age 3. And in a couple of DLC, we must assume.
On the way to success
Well, in DA2 We are offered to take a look at how the champion was dangled in five districts of Kirkvolla and its environs, fulfilling the instructions of all who ask. The choice of “professions” is simple – either a postman or a mercenary. The romance of a real epic adventure from Dragon Age evaporated. First of all, because when you are sent to the other end of the city that has grown to speak with someone or to send another beech to the other end for the thirtieth time, it does not become at all to the atmosphere.
The promise of the developers to show different looks of the fortress that will change over time – zilch. Whatever happens in the life of our hero, Kirkwell remains static. Attention to details is generally zero: for example, corpses in the house of the Sopartian Fenris have been lying for years without a hint of ten. Miracles ..
Enhances irritation of an unforgivably small number of dungeons – in total, no more than half a dozen will be gained. When the champion is sent closer to the final to rake Well, very dark and important businessman a hundred times visible basement – I want to laugh. And these are in plot tasks, which seem to be the most worked out, unique and interesting. Everything is easier with side – at least they can not be executed. Hacks, which not to find even in other budget roofs.
“Talk with me heart to heart …”
In general, in fresh creation BioWare The lack of filling is visible literally in everything. We will even omit the fact that we were forbidden to change his comrades, leaving only the opportunity to distribute weapons, rings, belts and amulets. The authors honestly honestly warned about this, no matter what a controversial find was. And how do you like it – with most merchants now you can’t just chat? If in Origins almost with every oncoming seller or artisan we started sincere conversations, then in the sequel we will be allowed at best to take another stupid assignment and go home. Unfortunately, such charismatic workers as the Masnish blacksmith Vaid, Kirkwell poor.
What are the merchants – now even with companions is allowed to communicate only in a place chosen by the creators and strictly on schedule, as if in prison. A reminder of a conversation with a friend in DA2 even in a separate tab of the diary is put. Come, they say, Hawk there and talk to Isabella, otherwise it will be too late. This is an important event!
At the end of Origins, many players carefully kept the folder with preservations to import them into a sequel. We were promised that decisions from the “beginning” would significantly affect the world of continuation. Alas, everything turned out exactly like in this strip. The developers have prepared an extremely liquid pack of references to past acts, and real consequences – even less.
Moreover, with the characters of the comrades, complete order: images – interesting, chat with them – I want. Here you have a naive elf, who is a curiosity of city streets, and the principal captain of the guards, and the magician Anders from the complement of Awakening (this once cheerful and friendly sorcet of you, by golly, will be amazed). That is why it is many times more annoyed that to find out more about them when we wish this, it will not work.
But, as in the original, with partners you can quarrel great. The old scale of the relationship changed the design, but the essence remained about the same: if our actions like a friend, the pointer crawls to the “Friend” mark;If stupidity blurted out or did not do what the Sopartian advised, the arrow is inexorably moving in the opposite direction. Gifts in DA2 Little, so it will not work to smooth the guilt with a bag of trinkets – you need to remember about personal quests, as well as rare conversations with the eye of the eye.
RPG for beginners
Absolutely incomprehensible things happened in a sequel with one of the most important elements of a real role -playing game – “crafting”. Worries about where it would be cheaper to buy ingredients for potions or runes remained in Origins and Awakening – from now on it is enough to find one or another component once. Found? Then order in the market or in the estate as many goods as there is enough money. The benefit of gold is full, and the prices here are in the best traditions of Steam sales, that is, purely symbolic. After going shopping, only one question is brewing: what simplifications await us in the third part? Maybe a cheerful courier will bring boxes with healing drinks and runes directly to the threshold of our mansion?
It is even amazing that the role -playing system scissors BioWare Almost touched. It is only a pity that the “peaceful” skills safely went to the landfill. So, in DA2 Our default champion is eloquent and does not need the development of oratory skills. Everything else is standard. Unless the categories of abilities are arranged somewhat differently when compared with the predecessor. It is not necessary to improve sequentially here – additional “petals” that improve existing skills can be missed. But it is better, of course, to find a balance between quantity and quality.
Another thing is that at the average level of complexity, even an inept commander with a mediocre party is unlikely to feel discomfort. Contrary to the completely hysterical screaming of some fans, “the beginning”, the battles did not turn into a slasher, but became noticeably easier. Now they are trying to crush us directly with crowds of “meat”-the looters fall on their heads almost on their heads, the Ogra jump out around the corner, and the tasteless “dismemberment” is shown every second. There is no need to resort to a tactical pause – especially formidable chapters in Dragon Age 2 Sprinkled in five minutes. Dynamically? Yes. Fascinating? Not too much.
Finally, the last sign of a comprehensive stunning of the series is the dialog box in the manner of Mass Effect. The familiar ring from the distant and distant galaxy is divided into segments, each of which means a certain emotion, whether it is rudeness, generosity or sarcasm. Moreover, the developers went further and provided the contraption with a set of pictures so that the most stupid player would not get confused. We saw a mask near a replica – it means that now the ward is shocked;chose an inscription with an icon-top-end-get ready for a fight. Even the mean “notes” of statements there is no need to read – priceless badges will help ..
However, you see a positive assessment. Why? Because the damned Stopgame bought! Perhaps the decisive factor is a worthy second half of the adventure. Moral dilemmas, unpredictable ending, unexpected consequences of past acts – everything is like we love. Despite the shortcomings, Dragon Age 2 – A good role -playing game. There are some non -linearity, entertaining tasks are found, and to learn the history of the world and communicate with friends is a pleasure.
But – this is “commendable” already so, pessimistic. It looks into the future with a sad green eye and drops bitter tears. What will happen to the series in Dragon Age 3? It remains only to guess.
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Pros: colorful comrades;The third and fourth acts are good;Among the faceless side quests are also very solid.
Cons: total simplification of everything and everything;boring battles;Inappropriate dialogue system;”Filler” plot;Filling deficit – locations, memorable events and bright personalities.