A series of military-patriotic ww2 shots Medal of Honor I came to a dead end. The ill -fated turn was not there with the release of the Pacific Tire Pacific Assault. It was the sequel that fully demonstrated superiority Call of Duty over the virtual iteration of the cult of Spielberg. Prestige “medals for courage” fell below the baseboard. Electronic Arts I urgently began to look for ways out of the crisis.
Freezing the famous brand, of course, would be at least stupid. Therefore, “Electronics” decided to rehabilitate the product in the eyes of gamers by working on mistakes, the quintessence of which was to be the third part – Airborne.
Having analyzed the situation, the developers came to the conclusion that the main trouble of their brainchild is ubiquitous scripts. With the help of special algorithms, developers deftly put the player on the rails of the gameplay, making realism to the sacrifice of entertainment. Yes, no one argues – Medal of Honor the most kinematographic shooter. At least this seems to be during the first passage. In the future, when the places of opponents and the key events of the missions are memorized by heart, a feeling of the “toy” of what is happening comes. A way out, at the stages of a press release of bombing, seemed very elegant. In fact, everything looks, to put it mildly, a little differently.
The role of the key characters of the tricel is assigned to the brave paratroopers. Each new task (of all seven of them – the limit of the fantasy EA Los Angeles) begins with the planning of the hero on the battlefield. The peculiarity of this approach is that by flying by plane, the player is free to choose any point for landing, thereby securing imaginary freedom of choice. Want to plunge into the most thick events? Land on the main street where there is a bloody battle. Prefer to shoot Fritz from a safe distance? Dive on the roof of the high -rise and combine the sniper rifle prudently selected at the beginning of the mission. It seemed that she was the long -awaited nonlinearity. But no. In full care of their own desires, developers throw a character only in the first landing. The remaining six locations are bitten by hated scripts and invisible barriers that protect the curious soldiers from moving from the rails.
For a short period of time, while the fighter descends on parachute, manages to feel all the power of the licensed at the last moment Unreal Engine 3. The scale of what is happening really deserves respect – visible objects extend up to the horizon line. The absence of sane physics looks all the more strange. Destroyed items in Airborne can be counted on the fingers, and the soldiers of the Third Reich fall with the Grace of the uncouth logs. The battles’ models are not the best way – the graphics bar is at last year’s level. The only plus in the dubious implementations of the boundless possibilities of the “unreal engine” is a stable work even on the average configurations by today’s standards.
A timid step towards open gameplay – that’s all that Igrodelov was enough for. Otherwise Airborne and remained stamping in place, horror counting the days before the release Call of Duty: Modern Warfare and new Brother in Arms. The world of the game is similar to a giant theater, where soulless puppets, chased by an invisible director, are blown up for Fritz and allies.
Support AI does not allow to relax for a second. The amplitude of decisions that NPC, that enemies, fluctuates with an incredible frequency iWild Casino. On one street, the Germans can competently dissipate through shelters exactly with the same probability as getting stuck in its middle. Friendly owners of machine guns behave no less strange. To stand on a line of fire, recklessly rush to the embrasure and in every possible way ignore the wishes of the Glaveror, in their opinion, quite normal. The benefit of the woman of allied countries give birth to enough sons, so that they stably appear to replace the dead death to fellow people.
The algorithm for calculating damage was clearly written in the morning from a terrible hangover. Otherwise, how to explain the fact that having received a triple charge of lead in the head, the Nazis stubbornly refuse to fall to the ground? At the same time, the “Zoldatten” themselves detect the player per kilometer and misses in extremely rare cases, sometimes even stitching the brick walls.
A kind of balance of health is somewhat balanced. Livbar consists of four filled cells. When one of them is slightly empty, for its complete restoration it will only be necessary to sit out in a secluded place, while a completely devastated “circle” can be filled exclusively with a medical package.
The system of upgrades of weapons is also called upon to facilitate the passage. The more the hero uses a certain “barrel”, the faster the experience glasses for this gun grow. There are three modernization on each copy: the rifle begins to flash several adversaries at a time at a time, the shotgun is reduced by the scatter of shots, the horns to the machines are added in size, the return on firing decreases. For one mission, it is possible to completely pump, at least a single gun. However, there will be no sense in him in the future, since historical intervals of time from one level to another jump immediately after half a year.
They wanted the best, but it turned out as always. The famous phrase of the former prime minister ideally characterizes Medal of Honor: Airborne. Excellent ideas that seemed on paper, at least, with a fresh trend in the genre, crashed on mediocre. An attempt to move away from the usual script gameplay failed with a bang. As a result, we received another Call of Duty, beautiful outside, but completely empty inside.
Pros: acceptable picture, spectacular scripts, nimble engine.
Cons: lack of cardinal innovations and motivation for repeated/first passage.